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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Enemies attacking the buildings

In this task, we allow the enemy to stop and attack the buildings that block their way.

Prepare for lift off

The explode animation is made up of three graphics. We may use the bundled assets.js file for this, or we may use the following spritesheet image if we do not have access to Adobe Flash's assets features:

Prepare for lift off

Engage thrusters

Let's code the interactions between the enemies and buildings:

  1. We add the following damage logic to the building's base file:
    // The base of Building definition.
    ;(function(game, cjs, lib){
      function Building(){
        cjs.Container.call(this);
    
        // properties that need to be overridden
        this.hp = 100;
        this.shield = 0;
        this.damageDeal = 0;
        this.attackSpeed = 9999; // smaller means faster
      }
      Building.prototype = Object.create(cjs.Container.prototype);
      Building.prototype.damage = function(damage) {
        var realDamage = Math.max(damage - this.shield, 0); // min 0.
        this.hp -= realDamage;
        if (this...
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