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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Creating a card-matching memory game

We have gone through some basic techniques in CSS. Now, let's make a game using the techniques. We are going to make a card game. The card game will make use of transform to flip the card, transition to move the card, JavaScript to hold the logic, and a new HTML5 feature called custom data attribute to store custom data. Don't worry, we will discuss each component step by step.

Downloading the sprite sheet of playing cards

In the card-flipping example, we were using the graphics of two different playing cards. Now, we will prepare graphics for the whole deck of playing cards. Although we will only use six playing cards in the matching game, we will prepare the whole deck so that we can reuse these graphics in other card games that we may create.

There are 52 playing cards in a deck and we have one more graphic for the backside. Instead of using 53 separate files, it is good practice to put separate graphics into one big sprite sheet file. Sprite...

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