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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – moving DOM objects by mouse input

We are going to create a traditional Ping Pong game. There is a paddle on both the left and right sides of the playground. A ball is placed in the middle of the playground. Players can control the right paddle and move it up and down by using the mouse. We will focus on the mouse input and leave the ball movement for a later section:

  1. Let's continue with our pingpong directory.
  2. Next, add a playground object inside the pingpong data object in the js/pingpong.js file. This stores variables that are related to playground:
    // data definition
    var pingpong = {
      paddleA: {
        x: 50,
        y: 100,
        width: 20,
        height: 70
      },
      paddleB: {
        x: 320,
        y: 100,
        width: 20,
        height: 70
      },
      playground: {
        offsetTop: $("#playground").offset().top,
      }
    };
  3. Then, create the following function that handles the mouse's enter, move, and leave events, and place it inside the js/pingpong.js file:
    function handleMouseInputs...
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