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Hands-On Mobile Development with .NET Core

You're reading from   Hands-On Mobile Development with .NET Core Build cross-platform mobile applications with Xamarin, Visual Studio 2019, and .NET Core 3

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538519
Length 504 pages
Edition 1st Edition
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Author (1):
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Can Bilgin Can Bilgin
Author Profile Icon Can Bilgin
Can Bilgin
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Table of Contents (26) Chapters Close

Preface 1. Section 1: .NET Core and Cross-Platform Philosophy
2. Getting Started with .NET Core FREE CHAPTER 3. Xamarin, Mono, and .NET Standard 4. Universal Windows Platform 5. Section 2: Xamarin and Xamarin.Forms
6. Developing Mobile Applications with Xamarin 7. UI Development with Xamarin 8. Customizing Xamarin.Forms 9. Section 3: Azure Cloud Services
10. Azure Services for Mobile Applications 11. Creating a Datastore with Cosmos DB 12. Creating Microservices Azure App Services 13. Using .NET Core for Azure Serverless 14. Section 4: Advanced Mobile Development
15. Fluid Applications with Asynchronous Patterns 16. Managing Application Data 17. Engaging Users with Notifications and the Graph API 18. Introducing Cognitive Services 19. Section 5: Application Life Cycle Management
20. Azure DevOps and Visual Studio App Center 21. Application Telemetry with Application Insights 22. Automated Testing 23. Deploying Azure Modules 24. CI/CD with Azure DevOps 25. Other Books You May Enjoy

Platform extensions

As we mentioned previously, UWP supports a wide range of devices. Each of these devices executes its own implementation of .NET Standard and the UWP app model.

Nevertheless, the surface area of this complete API layer might not always apply to the target platform. The UWP app model contains certain APIs that are specific to only a subset of these devices. These types of API modules are in fact left as placeholder methods in the core UWP SDK, while the actual implementation is included in extension modules that can be referenced in your UWP applications:

Without adding the specific SDK, the developers are confined to only universal APIs. Without adding the extension modules, it is highly likely that certain platform-specific methods would throw NotImplementedException or similar, since the actual implementation of these methods only exists in the platform extensions...

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