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Hands-On Mobile and Embedded Development with Qt 5

You're reading from   Hands-On Mobile and Embedded Development with Qt 5 Build apps for Android, iOS, and Raspberry Pi with C++ and Qt

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789614817
Length 368 pages
Edition 1st Edition
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Author (1):
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Lorn Potter Lorn Potter
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Lorn Potter
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Table of Contents (21) Chapters Close

Preface 1. Section 1: Making Great UIs FREE CHAPTER
2. Standard Qt Widgets 3. Fluid UI with Qt Quick 4. Graphical and Special Effects 5. Input and Touch 6. Section 2: Networking, Connectivity, Sensors, and Automation
7. Qt Network for Communication 8. Connectivity with Qt Bluetooth LE 9. Machines Talking 10. Where Am I? Location and Positioning 11. Section 3: Other APIs Qt SQL, Qt Multimedia, and Qt Purchasing
12. Sounds and Visions - Qt Multimedia 13. Remote Databases with Qt SQL 14. Enabling In-App Purchases with Qt Purchasing 15. Section 4: Mobile Deployment and Device Creation
16. Cross Compiling and Remote Debugging 17. Deploying to Mobile and Embedded 18. Universal Platform for Mobiles and Embedded Devices 19. Building a Linux System 20. Other Books You May Enjoy

Preface

Qt is everywhere these days. From your typical home computer to cloud servers, mobile phones, machine automation, coffee machines, medical devices, and embedded devices of all kinds, even in some of the classiest automobiles. It might even be somewhere in space, too! Even watches run Qt these days.

The Internet of Things (IoT) and home automation are big buzzwords that Qt is also a part of. As I like to say, there's no IoT without sensors! Would I write a book on Qt development without mentioning sensors? No. So, we will also dive into Qt Sensors as well.

There's no shortage of target devices these days, that's for sure. But in this book, we will only specifically target mobile phone platforms and Raspberry Pi to demonstrate some of the embedded features of Qt. Because Qt is cross-platform, you should still come away with knowledge on how to target coffee makers, too!

One consideration to make is which UI framework is going to be used. Using OpenGL is a viable option for mobile devices, especially if there is hardware support. I deliberately skip discussing OpenGL, as that is quite complicated and would be a complete book in itself. It is an option, however, and is available through the use of Qt frameworks.

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