Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Design Patterns with Swift

You're reading from   Hands-On Design Patterns with Swift Master Swift best practices to build modular applications for mobile, desktop, and server platforms

Arrow left icon
Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789135565
Length 414 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (3):
Arrow left icon
Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Florent Vilmart Florent Vilmart
Author Profile Icon Florent Vilmart
Florent Vilmart
Sergio De Simone Sergio De Simone
Author Profile Icon Sergio De Simone
Sergio De Simone
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Refreshing the Basics 2. Understanding ARC and Memory Management FREE CHAPTER 3. Diving into Foundation and the Standard Library 4. Working with Objective-C in a Mixed Code Base 5. Creational Patterns 6. Structural Patterns 7. Behavioral Patterns 8. Swift-Oriented Patterns 9. Using the Model-View-Controller Pattern 10. Model-View-ViewModel in Swift 11. Implementing Dependency Injection 12. Futures, Promises, and Reactive Programming 13. Modularize Your Apps with Swift Package Manager 14. Testing Your Code with Unit and UI Tests 15. Going Out in the Open (Source) 16. Other Books You May Enjoy

Reactive programming

In the previous section, we looked at promises and futures, trying to get a thorough understanding of the way they work and presenting two popular promises frameworks that help you use promises in your programs. Here, we will consider a completely different approach to asynchronous computation, Reactive Programming (RP). The basic idea behind RP is that of asynchronous data streams, such as the stream of events that are generated by mouse clicks, or a piece of data coming through a network connection. Anything can be a stream; there are really no constraints. The only property that makes it sensible to model any entity as a stream is its ability to change at unpredictable times. The other half of the picture is the idea of observers, which you can think of as agents that subscribe to receive notifications of new events in a stream. In between, you have...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime