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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

DeepPavlov

DeepPavlov is a comprehensive open source framework for building chatbots and other conversational agents for a variety of purposes and tasks. While this bot is designed for more goal-oriented bots, it will suit us well, as it is full-featured and includes several sequence-to-sequence model variations. Let's take a look at how to build a simple pattern (sequence-to-sequence) recognition model in the following steps:

  1. Up until now, we have kept our Python environment loose, but that has to change. We now want to isolate our development environment so that we can easily replicate it to other systems later. The best way to do this is working with Python virtual environments. Create a new environment and then activate it with the following commands at an Anaconda window:
#Anaconda virtual environment
conda create --name dlgames
#when prompted choose yes
activate dlgames...
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