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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (12) Chapters Close

Preface 1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 11. Other Books You May Enjoy

Locks – Mutex, Condvar, Barriers and RWLock

In this chapter, we're going to do a deep-dive on hopper, the grown-up version of Ring from Chapter 4, Sync and Send – the Foundation of Rust Concurrency. Hopper's approach to back-pressurethe weakness we identified in telemis to block when filled to capacity, as SyncSender does. Hopper's special trick is that it pages out to disk. The hopper user defines how many bytes of in-memory space hopper is allowed to consume, like SyncSender, except in terms of bytes rather than total elements of T. Furthermore, the user is able to configure the number of on-disk bytes that are consumed when hopper's in-memory capacity is filled and it has to page out to disk. The other properties of MSPC are held, in-order delivery, retention of data once stored, and so on.

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