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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (12) Chapters Close

Preface 1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 11. Other Books You May Enjoy

Blocking until the gang's all here - barrier


A barrier is a synchronization device that blocks threads until such time that a predefined number of threads have waited on the same barrier.  When a barrier's waiting threads wake up, one is declared leader—discoverable by inspecting the BarrierWaitResult—but this confers no scheduling advantage. A barrier becomes useful when you wish to delay threads behind an unsafe initialization of some resource—say a C library's internals that have no thread-safety at startup, or have a need to force participating threads to start a critical section at roughly the same time. The latter is the broader category, in your author's experience. When programming with atomic variables, you'll run into situations where a barrier will be useful. Also, consider for a second writings multi-threaded code for low-power devices. There are two strategies possible these days for power management: scaling the CPU to meet requirements, adjusting the runtime of your program...

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