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Hands-On C++ Game Animation Programming

You're reading from   Hands-On C++ Game Animation Programming Learn modern animation techniques from theory to implementation with C++ and OpenGL

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781800208087
Length 368 pages
Edition 1st Edition
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Author (1):
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Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Creating a Game Window 2. Chapter 2: Implementing Vectors FREE CHAPTER 3. Chapter 3: Implementing Matrices 4. Chapter 4: Implementing Quaternions 5. Chapter 5: Implementing Transforms 6. Chapter 6: Building an Abstract Renderer 7. Chapter 7: Exploring the glTF File Format 8. Chapter 8: Creating Curves, Frames, and Tracks 9. Chapter 9: Implementing Animation Clips 10. Chapter 10: Mesh Skinning 11. Chapter 11: Optimizing the Animation Pipeline 12. Chapter 12: Blending between Animations 13. Chapter 13: Implementing Inverse Kinematics 14. Chapter 14: Using Dual Quaternions for Skinning 15. Chapter 15: Rendering Instanced Crowds 16. Other Books You May Enjoy

What is a matrix?

A matrix is a two-dimensional array of numbers. A square matrix is one whose width and height are the same. In this chapter, you will implement a 4 x 4 matrix; that is, a matrix with four rows and four columns. The elements of this matrix will be stored as a linear array.

A 4 x 4 matrix can be thought of as four vectors that have four components each, or an array of vec4s. If the vectors represent the columns of the matrix, the matrix is column-major. If the vectors represent the rows of the matrix, it is row-major.

Assuming a 4 x 4 matrix contains the letters A, B, C, D … P of the alphabet, it can be constructed as either a row- or column-major matrix. This is demonstrated in the following Figure 3.1:

Figure 3.1: Comparing row- and column-major matrices

Most math books and OpenGL use column-major matrices. In this chapter, you will be implementing column-major matrices as well. Understanding what is in a matrix is important....

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