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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Summary

In this chapter, you learned the basics of Godot Engine by creating a basic 2D game. You set up the project and created multiple scenes, worked with sprites and animations, captured user input, used signals to communicate with events, and created a UI using Control nodes. The things you learned here are important skills that you'll use in any Godot project.

Before moving on to the next chapter, look through the project. Do you understand what each node is doing? Are there any bits of code that you don't understand? If so, go back and review that section of the chapter.

Also, feel free to experiment with the game and change things around. One of the best ways to get a good feel for what different parts of the game are doing is to change them and see what happens.

In the next chapter, you'll explore more of Godot's features and learn how to use more...

You have been reading a chapter from
Godot Engine Game Development Projects
Published in: Jun 2018
Publisher: Packt
ISBN-13: 9781788831505
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