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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

General advice

This section contains some general advice to readers, based on the author’s experience as a teacher and lecturer. Keep these tips in mind as you work through the book, especially if you’re very new to programming.

Try to follow the projects in the book in order. Later chapters may build on topics that were introduced in earlier chapters, where they are explained in more detail. When you encounter something that you don’t remember, go back and review that topic in the earlier chapter. No one is timing you, and there’s no prize for finishing the book quickly.

There is a lot of material to absorb here. Don’t feel discouraged if you don’t get it at first. The goal is not to become an expert in game development overnight – that’s just not possible. Just like with any other skill – carpentry or a musical instrument, for example – it takes years of practice and study to develop proficiency. Repetition...

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