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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using the new TileSet editor

In this recipe, we are going to download a hex tileset and bring it into Godot. We will add a TileMap to the Scene tab and then add a TileSet to the TileMap in the Inspector. In the TileSet editor, we will use the Setup tab with the hex file we downloaded to set up the tileset so we can use it to paint with the TileMap.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 8. In the Scene tab, click 2D to add a 2D scene. Click on the word Scene in the main menu next to Project and then select Save Scene As and name it TileSet.

How to do it…

We will start by downloading our hex tileset and then adding a TileMap to the Scene tab:

  1. Go to https://opengameart.org/content/hex-tileset-pack and, at the bottom, click on HexTilesetv3.png.
  2. From your Downloads folder, move or copy/paste the file into the FileSystem tab or your Chapter 8 project folder.
  3. Left-click on the Node2D node and then the + symbol...
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