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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Transitioning TileSet terrains

In this recipe, we will use a new TileSet, which we are going to download. We will add a new TileMap and set up the tiles so they will autotile when we paint the terrain to the new TileMap.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

First, let’s download a new TileSet to use with a square tile shape. We are going to use it in the new TileMap that we will add in the Scene tab. You can create a new scene and add the new TileMap if you want to keep the TileMaps separate:

  1. Go to https://opengameart.org/content/happyland-tileset and download tileset.png.
  2. From your Downloads folder, move or copy/paste the file into the FileSystem tab or your Chapter 8 project folder.
  3. Left-click on the Node2D node and then + in the Scene tab. In the Create New Node window, type tile in the search box and then select TileMap to create the node in the Scene. Left-click...
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