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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Playing with the new TileMap tools

In this recipe, we will use the TileMap editor to paint our tiles. We will use TileMap tools such as Paint, Rect, Line, Bucket fill, Picker, and Eraser, and place random tiles.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

In the first three steps, we are making sure we are in the TileMap editor and the Ground layer is selected. We should be if you just finished the last recipe. Follow these steps now:

  1. In the Scene tab, left-click on the TileMap node.
  2. At the very bottom of the bottom panel and to the right of TileSet, click on the TileMap editor.
  3. Make sure the Ground layer is selected. It is to the right of the TileMap tools we are going to use in this recipe. See Figure 8.5 to see the TileMap editor.
  4. Select the Paint (D) icon located to the right of the Tile | Patterns | Terrains tabs, and the Selection (S) icon at the top of the bottom panel...
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