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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Exploring directional sound in 2D

In this recipe, we will attach AudioStreamPlayer2D to a block and create a player. When the player moves toward the block, the sound file will play and get louder as the player gets closer.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 7. In the Scene tab, click 2D to add a 2D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name the scene Audio2D.

How to do it…

We start by creating the background, the box with the AudioStreamPlayer2D node, and the player:

  1. Left-click on the Node2D node and then + in the Scene tab. In the Create New Node window, type mesh in the Search box and then select MeshInstance2D to create the node in the Scene tab. Left-click the Create button.
  2. Right-click the MeshInstance2D node in the Scene tab and rename it Background.
  3. In the Inspector window, click on <empty> to the right of Mesh and select New BoxMesh.
  4. ...
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