Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Setting up and moving the CharacterBody in 3D

In this recipe, we set up a third-person 3D player character prototype with the new CharacterBody3D node. We will create a scene with ground and the player prototype, for which we use a CapsuleMesh with a BoxMesh for the gun. We place a camera behind the player for a third-person perspective. We add to the CharacterBody3D node the new CharacterBody3D: Basic Movement template found in the Template section when creating a new script.

Getting ready

For this recipe, click the + sign to the right of the Platform2D scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Right-click on Node3D and select Rename in the drop-down list and rename it World. Click on the word Scene in the main menu next to Project, then select Save Scene As and name it Ground3D.

How to do it…

Let’s create a world scene with ground and a player with a camera following the player:

  1. Left-click the three vertical dots...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image