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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Setting up and moving the CharacterBody in 2D

In this recipe, we set up a 2D player character with the new CharacterBody2D node that replaced the kinematic bodies used in Godot 3.x. We will use free assets by Kenney for the player’s idle, jump, fall, and walk animation.

The CharacterBody2D node has a basic default movement script that we will add to the player and modify the script to show the animations.

Getting ready

For this recipe, click the + sign to the right of the Heightmap scene we just completed to add a new scene. In the Scene tab, click on Other Node, and in the Search box that appears, type cha and select CharacterBody2D, then click the Create button. Now, we have CharacterBody2D as the base node for this scene. Click on the word Scene in the main menu next to Project, then select Save Scene As and name it Player2D.

Download Platformer Characters by Kenney from https://www.kenney.nl/assets/platformer-characters and extract it to a new folder.

How...

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