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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

What’s new in the Editor Settings dialog

In this recipe, we will look at the differences in the Editors and Text Editors in Editor Settings between Godot 3.x and Godot 4.

How to do it…

To find the Editors and Text Editors in Editor Settings, execute the following steps:

  1. Open a new or any existing project in Godot 4.
  2. In the top-left menu, click Editor, and then click Editor Settings.
  3. On the left, where you see Interface, scroll down to Text Editor.
  4. Click Theme under Text Editor.

Figure 1.13 – Godot 4 Text Editor – Theme

The following screenshot shows what it looked like in Godot 3.x.

Figure 1.14 – Godot 3.x Text Editor – Highlighting

Notice that the Highlighting settings in Godot 3.x are now under Theme in Godot 4.

  1. Scroll down to the next section, called Editors, and click on Panning, which is new to Godot 4.

Figure 1.15 –...

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