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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Toc

Index

A

  • ASCIITable
    • URL / Putting in a scoring system
  • Aseprite
    • about / Sprite animation
    • URL / Sprite animation
  • aspect ratio / The sprite
  • Asynchronous Networking event
    • about / Our Asynchronous Networking event
    • connection, handling / Connection
    • disconnection, handling / Disconnection
    • data, handling / Handling data, Our data handling script

B

  • backgrounds / Backgrounds
  • basic collision checking / Walls
  • Boss AI
    • programming / Programming a Boss AI
  • buffer
    • about / Networking terminology

C

  • client
    • in client/server system / The client in your client/server system
  • client/server multiplayer networking
    • about / Client/server multiplayer networking
    • IP address, printing of server on screen / Printing the server's IP address and port on a screen
    • port, printing of server on screen / Printing the server's IP address and port on a screen
    • actual server, creating / Creating the...
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