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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Toc

Helpful information on GameMaker


This section is sort of a "mash-up" of a bunch of important information that we didn't get to tell you before, but that we will now. Some of it is especially helpful to prevent you from writing code that would be flawless in other languages but incorrect in GML.

Before we begin though, a very useful GameMaker community is located at https://www.reddit.com/r/gamemaker (and we've linked another later). The community is very helpful and answers any questions you might have, and they sometimes post projects and code that you can use that might be tedious to make otherwise. The same goes for the community linked later.

Quirks of the GameMaker Language

So the first bit of information will be on the GameMaker Language. Let's talk about data types. Pretty simple, right? They include, int, float, double, char, string, and bool. Well, GameMaker actually only has float and string. Integers are just real numbers, and characters are just strings. There are no Booleans. true...

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