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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Chapter 3: Developing UI with the Unity UI System

The UI is very important for a game, and Unity offers three different UI solutions for game developers. They are the Immediate Mode Graphical User Interface (IMGUI), the Unity UI (uGUI) package, and the UI Toolkit. IMGUI is a relatively old UI solution in Unity and it is not recommended for building a runtime UI. The UI Toolkit is the latest UI solution; however, it is still missing some features you can find in the uGUI package and IMGUI. The uGUI package is a mature UI solution in Unity that is widely used in the game industry. Therefore, this chapter will introduce how to use uGUI to develop the UI of your game.

We will cover the following key topics in this chapter:

  • C# scripts and common UI elements in Unity
  • C# scripts and the UI Event System in Unity
  • The Model-View-ViewModel (MVVM) pattern and the UI
  • Performance tips to increase performance of the UI

Let's get started!

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