Summary
In this chapter, we started playing with the Flutter framework. First, we learned some important concepts about Flutter, mainly the concepts of widgets. We saw that widgets are the central part of the Flutter world, where the Flutter team continually works to improve existing widgets and add new ones. This is because the widget concept is everywhere, from rendering performance to the final result on screen.
We also saw how to start a Flutter application project with the framework tools, the basic project structure of files, and the peculiarities of the pubspec.yaml
file. At the end, we saw how to run a project on an emulator or simulator.
In the next chapter, we will look deeper into Dart. You have had a sneak peek when we looked at widgets and you will have seen how similar it is to other common programming languages such as Java, C#, and Swift. Dart is a great language, and I must confess it is my favorite language to work with. Hopefully, you will share some of this love by the end of the next chapter.