Some experience in at least one object-oriented programming language is strongly recommended.
In order to follow along with the code, you will need a Windows PC, Mac, Linux, or Chrome OS machine connected to the web, with at least 8 GB of RAM and the permissions to install new software.
An Android or iOS device is suggested but not necessary as there are simulators/emulators that can run on your machine. All software used in this book is open source or free to use.
Chapter 1, Getting Started with Flutter, explains in detail the installation process; however, you should have the following:
Software/hardware covered in the book |
OS requirements |
Visual Studio Code, Android Studio, or IntelliJ Idea |
Windows, macOS, or Linux |
Flutter SDK |
Windows, macOS, or Linux |
An emulator/simulator or an iOS or Android device |
Windows, macOS, or Linux (macOS is needed only for iOS) |
In order to create apps for iOS, you will need a Mac.
If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (link available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.
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