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Expert C++

You're reading from   Expert C++ Become a proficient programmer by learning coding best practices with C++17 and C++20's latest features

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838552657
Length 606 pages
Edition 1st Edition
Languages
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Authors (2):
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Vardan Grigoryan Vardan Grigoryan
Author Profile Icon Vardan Grigoryan
Vardan Grigoryan
Shunguang Wu Shunguang Wu
Author Profile Icon Shunguang Wu
Shunguang Wu
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Under the Hood of C++ Programming
2. Introduction to Building C++ Applications FREE CHAPTER 3. Low-Level Programming with C++ 4. Details of Object-Oriented Programming 5. Understanding and Designing Templates 6. Memory Management and Smart Pointers 7. Section 2: Designing Robust and Efficient Applications
8. Digging into Data Structures and Algorithms in STL 9. Functional Programming 10. Concurrency and Multithreading 11. Designing Concurrent Data Structures 12. Designing World-Ready Applications 13. Designing a Strategy Game Using Design Patterns 14. Networking and Security 15. Debugging and Testing 16. Graphical User Interface with Qt 17. Section 3: C++ in the AI World
18. Using C++ in Machine Learning Tasks 19. Implementing a Dialog-Based Search Engine 20. Assessments 21. Other Books You May Enjoy

Polymorphism

Polymorphism is another key concept in object-oriented programming. It allows subclasses to have their own implementation for the functions that are derived from the base class. Let's suppose we have the Musician class, which has the play() member function:

class Musician {
public:
void play() { std::cout << "Play an instrument"; }
};

Now, let's declare the Guitarist class, which has the play_guitar() function:

class Guitarist {
public:
void play_guitar() { std::cout << "Play a guitar"; }
};

This is the obvious case of using inheritance because the Guitarist just screams that it is-a Musician. It would be natural for the Guitarist to not extend the Musician by adding a new function (such as play_guitar()); instead, it should provide its own implementation of the play() function derived from the Musician. To accomplish this,...

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