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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Creating an AR catalog

Now that we have created the basic scene, we will create a small AR catalog:

  • We will use two ImageTargets to show two different chairs.
  • We will allow users to change the color of the chairs while they are looking at them.

Modifying the AR scene

In this section, we are going to modify the current AR scene by adding a new ImageTarget. To do this, we will follow the same steps that we followed in the previous section:

  1. From the resources of the project, drag the Target_Prince.jpg image into the Assets/StreamingAssets folder.
  2. Then, drag the Target_Prince_texture.jpg image into the Assets/@MyAssets/Images folder:

Target_Prince and Target_Prince_texture in their...
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