Anim Notifies and Anim Notify States
When it comes to creating polished and complex animations, there needs to be a way for animators and programmers to add custom events within the animation that will allow for additional effects, layers, and functionality to occur. The solution in UE5 is to use Anim Notifies and Anim Notify States.
The main difference between Anim Notify and Anim Notify State is that Anim Notify State possesses three distinct events that Anim Notify does not. These events are Notify Begin, Notify End, and Notify Tick, all of which can be used in Blueprints or C++. When it comes to these events, UE5 secures the following behaviors:
- Notify State will always start with Notify Begin Event
- Notify State will always finish with Notify End Event
- Notify Tick Event will always take place between the Notify Begin and Notify End events
Anim Notify, however, is a much more simplified version that uses just a single function, Notify()
, to allow programmers...