Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Delphi High Performance

You're reading from   Delphi High Performance Master the art of concurrency, parallel programming, and memory management to build fast Delphi apps

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781805125877
Length 452 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: About Performance 2. Chapter 2: Profiling the Code FREE CHAPTER 3. Chapter 3: Fixing the Algorithm 4. Chapter 4: Don’t Reinvent, Reuse 5. Chapter 5: Fine-Tuning the Code 6. Chapter 6: Memory Management 7. Chapter 7: Getting Started with the Parallel World 8. Chapter 8: Working with Parallel Tools 9. Chapter 9: Exploring Parallel Practices 10. Chapter 10: More Parallel Patterns 11. Chapter 11: Using External Libraries 12. Chapter 12: Best Practices 13. Index 14. Other Books You May Enjoy

Working with parallel tools

There are multiple ways to implement multithreading in an application, and Chapter 8, Working with Parallel Tools, dealt with the most basic of them all—TThread. This class was introduced in Delphi 2 where it simply wrapped the Windows CreateThread API. Later, it was enhanced with additional methods and added support for other operating systems but, in essence, it stayed the same good old, stupid, clumsy TThread, which we all learned to love and hate.

Threads created with TThread can be used in two modes. In one, the code has full control over a TThread object—it can create it, tell it to terminate (but the object must observe that and willingly terminate), and destroy it. In the other mode, the code just creates a thread that does its job, terminates it, and is automatically destroyed. The former is more appropriate for service-like operations. You start a thread, which then responds to requests and performs some operations in response...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime