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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Understanding screen resolution and density

The screen resolution and density factors are universal. They are not tied to a specific type of device or a specific platform. The problem of how to handle different resolutions has been around for decades. More recently, screen density also has become a common topic.

Screen density has become a common topic probably from the time when Apple introduced its Apple Retina display.

We need to familiarize ourselves with some basic terminology (the numerical examples in the following paragraph will refer to my Google Pixel 3a smartphone, featuring a 5.6" display with 2220 x 1080 resolution and a 441 ppi screen density):

  • The screen size is the measure of the diagonal of the screen in physical units (inches generally), that is, pixel 3a has a 5.6 inch display (14.22 centimeters).
  • The screen resolution is generally stated as a pair of numbers, A x B, where A is the number of graphical units on the width side, and B has the same meaning...
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