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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Adding Enemies

An RTS game has maps, units, and many other things, but there is one game mechanic that cannot be left out, which is combat. However, to have a good and challenging battle system in place, we need more than units; we need to have enemies.

In this chapter, we are going to implement different enemy types, such as Orcs and Golems, against whose attacks it will be a real challenge for the player to defend themself, and the mighty Red Dragon, which we are going use later as the boss of our level.

By the end of this chapter, you will have learned how to create a flexible system for adding different enemies, spawning the enemies in the existing maps, and reusing most of the unit components to expand and create unique features for the enemies. You will also learn how to create damage feedback in the UI that will display the damage done to each unit and enemy, as well as how to calculate the damage considering the configuration.

In this chapter, we will cover the following...

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