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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Victorian Rush Hour – the game


Download the 4198_07_START_PROJECT.zip file from this book's Support page (www.packtpub.com/support) and run the project in Xcode. You should be able to recognize all the work we did in the test version, and pinpoint the few extra elements. You will also see that nothing was added to the actual gameplay.

In Victorian Rush Hour, I wanted to make the terrain the main challenge in the game, but I also wanted to show you how easily you can add new elements to the buildings and interact with them.

You can later use the same logic to add enemies, obstacles, or pickups for the cyclist sprite. All you need to do really is extend the collision detection logic to check for the new items. You could, for instance, add umbrellas as pickups, and every time the _player object floated, he would be minus one umbrella.

Next, I'll list the new elements added to the game.

New sprites

Quite a few sprites were added to our game:

  • There is a group of cyclists at the beginning of the game...

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