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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

Chapter 6. Building a Simple ClojureScript Game with Reagi

In the previous chapter, we learned how a framework for Compositional Event Systems (CES) works by building our own framework, which we called respondent. It gave us a great insight into the main abstractions involved in such a piece of software as well as a good overview of core.async, Clojure's library for asynchronous programming and the foundation of our framework.

Respondent is but a toy framework, however. We paid little attention to cross-cutting concerns such as memory efficiency and exception handling. That is okay as we used it as a vehicle for learning more about handling and composing event systems with core.async. Additionally, its design is intentionally similar to Reagi's design.

In this chapter, we will:

  • Learn about Reagi, a CES framework built on top of core.async
  • Use Reagi to build the rudiments of a ClojureScript game that will teach us how to handle user input in a clean and maintainable way
  • Briefly...
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