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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

YAML configuration hierarchy


Note the hierarchy when working with ItemStack in YAML. This is similar to how commands and permissions have nested values in the plugin.yml files. We can utilize a hierarchy within the config file to make it easier to use and understand.

We want to give items to two types of mobs, namely Zombie and Skeleton. Each type will have a unique armor and weapon. This means that we will need 10 different ItemStack classes. We can name them ZombieHolding, SkeletonHolding, ZombieHelmet, SkeletonHelmet, and so on. However, a hierarchy will be much more efficient. We will have a Zombie key and a Skeleton key. Within each zombie and skeleton, we will have a key for each item. The following is a sample of the hierarchy of the mob armor segment of the config file:

Zombie:
  holding:
    ==: org.bukkit.inventory.ItemStack
    type: STONE_SWORD
  helmet:
    ==: org.bukkit.inventory.ItemStack
    type: CHAINMAIL_HELMET

Skeleton:
  holding:
    ==: org.bukkit.inventory.ItemStack...
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