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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Adding Bukkit as a library

Now that we have created the main class, we need to add the Bukkit API as the library for the project. You may recall, as discussed in the previous chapter, that the API includes the code that we can access to modify the Spigot server. You built the API JAR file when you built the Spigot jar in Chapter 1, Deploying a Spigot Server. If needed, refer to this chapter to retrieve the Bukkit.jar file. You will want to move it to a more permanent location. I suggest that you create a folder named Libraries and place the JAR file in this folder. The filename will most likely have a version appended to it. We will rename this file, which is similar to what we did for spigot.jar. This will help us easily update it in the future. Therefore, the new location of the bukkit.jar file will be similar to C:\Users\Owner\Documents\NetBeansProjects\Libraries\bukkit.jar. Remember your file location because, now that we have the Bukkit API, we can create a library for it in NetBeans...

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