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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Summary


In this chapter, you learned how to create player attributes and change its values through in-game items and power-ups, as well as to utilize the attributes for special attacks. You also learned how to create much more sophisticated enemies that patrol around the game level if player is not within its line of sight. Finally, you also learned how to save the game progression as well as being able to restore it correctly anytime you want.

In the next chapter, we will walk you through on how to improve the visual aesthetics using screen effects and particles!

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