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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Weight painting

After you have entered the paint weight mode, you will see the whole character turn blue with a small section of red on its body. These colors represent the skin weight values of the vertices associated with a particular bone. You can try to select a different vertex group and see the colors changing. This is because you're now viewing the skin weight values associated with another bone.

Weight painting

To change the value of the skin weights, we can paint the values using our mouse cursor. To change the size of the brush, go to the Tool Shelf and you will see the radius property under the Brush section. There are also some other options that you can set, such as the types of brushes, weight value, strength of the brush, blending mode, and so on and so forth.

There are also some advanced settings below it, but we will skip those for now.

Weight painting

To make the skin more fluid and less robotic when animating, make sure that each bone has some minor influence over the neighboring vertices beside...

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