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Build Gamified Websites with PHP and jQuery

You're reading from   Build Gamified Websites with PHP and jQuery Using gaming principles to make learning more engaging, motivating, and interactive is a growing trend in web development. It's called gamification, and this book is the complete introduction to its theory and practice.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782168119
Length 124 pages
Edition 1st Edition
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Detrick DeBurr Detrick DeBurr
Author Profile Icon Detrick DeBurr
Detrick DeBurr
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Toc

The player's experience


We need a process and method to outline this enjoyable experience that we create for players. Scott Rigby and Richard Ryan (2006) drafted a paper sharing their research on The Player Experience. They called it The Player Experience of Needs Satisfaction (PENS) model. They evaluated and proved that there needed to be at least three things in the player's experience to make that experience more enjoyable: competency, autonomy, and relatedness.

Competency

Players need to feel like they are competent enough to play the game. However, they also expect some level of challenge throughout the game. The challenge and the player's level of competence should ideally match. As a player becomes more skilled (more competent) at playing the game, the game becomes more difficult. The author, Mihaly Csikszentmihalyi, refers to this as "flow." It is that ideal state where a task is not so difficult that a person gives up and quits. But it's not so easy that they get bored.

The goal is...

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