Summary
This chapter presented some animation concepts, focusing on Animation Blueprints. We looked at Animation Editor, Skeleton, Skeletal Mesh, Animation Sequence, and Blend Space.
This chapter showed how to use the EventGraph and AnimGraph of an Animation Blueprint. We also learned how to create State Machines in the AnimGraph.
We also saw a practical example of how to add states to the Character of the Animation Starter Pack.
In the next chapter, we will learn how to create Blueprint libraries and components that can be used throughout a project.