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Blender Quick Start Guide
Blender Quick Start Guide

Blender Quick Start Guide: 3D Modeling, Animation, and Render with Eevee in Blender 2.8

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Blender Quick Start Guide

3D Modeling and Real-Time Rendering in Eevee

The first chapter of the book took a quick overview of the Blender user interface and some of the options available to manipulate windows and 3D visualization. From this point, we can start to create 3D content by using the 3D capabilities of Blender to create a 3D model and make a real-time render with Eevee.

Here is a list of what you will learn in this chapter:

  • How to create 3D models in Blender
  • Change the work mode to Edit
  • Manage components from a polygon, such as vertices, edges, and faces
  • Use extrusions to make models from 3D primitives
  • Render a scene using Eevee and view real-time shadows

Technical requirements

You will be required to have Blender 2.80 installed to follow this procedure. Even if you have a later version of Blender, the described example should work with no significant problems.

The code files of this chapter can be found on GitHub:
https://github.com/PacktPublishing/Blender-Quick-Start-Guide.

Check out the following video to see the code in action:

bit.ly/2R6Khis.

Creating a chair model with polygons

What would software such as Blender be like, without powerful tools to create 3D models? In Blender, we have powerful tools that will give your imagination a blank canvas where you can create almost any project.

To show you the possibilities of 3D modeling with Blender, we will start a small project where you will create an object, and later add lights and effects in real time using Eevee.

At the end of this chapter, you will have a 3D model like the one shown in the following screenshot:

The technique used to create this chair is what artists call subdivision modeling. This technique means that we take a 3D primitive, such as a cube, and apply some deformation tools to turn it into a chair or any other object that you can imagine.

Starting with...

Summary

Having a 3D scene like the one you just created in this chapter will help you apply and experiment with other options in Blender, both in terms of modeling and rendering. Save the scene for use with the following chapters in this book.

The next chapter will introduce more options regarding modeling, such as the 3D Cursor and modifiers.

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Key benefits

  • Find your way round the new user interface and tools of Blender 2.8
  • Create materials, apply textures and render scenes
  • Use the new cutting-edge real-time render EEVEE in your projects

Description

Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.

Who is this book for?

This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

What you will learn

  • Manipulate and visualize your 3D objects in Blender
  • Use polygon modeling tools such as extrude, loop cut, and more
  • Apply precision modeling tools like snapping and the 3D Cursor
  • Render a scene using the real-time engine Eevee
  • Create materials for Eevee and Cycles
  • Render a scene with the Eevee real-time engine
  • • Use PBR textures to craft realistic surfaces such as wood with the Shader Editor
  • • Add motion and animation using keyframes
  • • Create animation loops using curves and modifiers

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 29, 2018
Length: 194 pages
Edition : 1st
Language : English
ISBN-13 : 9781789612936
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Product Details

Publication date : Sep 29, 2018
Length: 194 pages
Edition : 1st
Language : English
ISBN-13 : 9781789612936
Languages :
Tools :

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Table of Contents

9 Chapters
Using Blender 2.8 UI, Shading and Navigator Widget Chevron down icon Chevron up icon
3D Modeling and Real-Time Rendering in Eevee Chevron down icon Chevron up icon
The New 3D Cursor and Modeling Options Chevron down icon Chevron up icon
Using Real-Time Materials in Eevee Chevron down icon Chevron up icon
Real-Time Textures for Eevee Chevron down icon Chevron up icon
Lights and Real-Time Rendering with Blender Eevee Chevron down icon Chevron up icon
Animate Everything in Blender 2.8! Chevron down icon Chevron up icon
Editing Animations in Blender 2.8 Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Full star icon Half star icon Empty star icon Empty star icon Empty star icon 1.7
(7 Ratings)
5 star 14.3%
4 star 0%
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2 star 14.3%
1 star 71.4%
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Arch Stanton Jan 11, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you're looking for an up-to-date intro to Blender, with an eye toward the fast-changing interface of version 2.8, this books is a great choice. Of course, here in January 2019, it's your only choice too. ;-) It presents a competent survey of Blender tools and techniques, with consistent mention of new conventions from 2.8. I'm requiring it in my Blender classes this year and look forward to future revisions.
Amazon Verified review Amazon
Jaguthin Nov 16, 2019
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
Not overly impressed. Just went through chapter one and the mouse button stuff is not correct as other's have noted. Also, I could not figure out how to bring up stuff he was referencing, like the shade and lighting bits. I am a total newb and figured this would at least get me comfortable with the basics. Unfortunately, I am a bit more confused than I started. I won't be continuing with this book. In fact, it will be going bye bye as I try a different book and some youtube videos.
Amazon Verified review Amazon
Adhoniran S. Gomes Dec 11, 2018
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
This book sounds just like an opportunism. The book was release before the Beta version from the Blender 2.8, then the mouse buttons references are inverted.The book is not focused in the Blende 2.8 features, basic or not. Lot of stuff is ignored. Like an example, the object collections feature are not even mentioned in the book.
Amazon Verified review Amazon
Sean P Chapman Aug 29, 2019
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
the gui is not the correct one for my 2.8 software. They tried to pass off another for the newer version. the book is a fraud !
Amazon Verified review Amazon
venkata Jan 30, 2021
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Such a waste of money. Please dont buy
Amazon Verified review Amazon
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