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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Modeling a hull

In this section, we will create the hull. We will use this part as a base to which we will add all the other basic shapes. In the following steps, we will transform the default cube into a tank hull using tools and techniques that we learned previously:

  1. Check Edge Length in the Measurement section of the Viewport Overlays menu. This will display the length of selected edges in Edit Mode.

Figure 7.1 – Edge Length

  1. Scale the default cube to match the dimensions in Figure 7.2:

Figure 7.2 – Hull dimensions

  1. Add two loop cuts by pressing Ctrl + R to get the shape shown in Figure 7.3:

Figure 7.3 – Loop cuts

  1. Inside view, move the edges to create a pointy front.

Figure 7.4 – Moving vertices

  1. Add two loop cuts to the middle of the object. After loop cutting, we can slightly lower the face in the back, as shown...
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