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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Creating a simple hard-surface modeling workflow

So, how do we create hard-surface objects in Blender? Let’s make a simple four-step outline for a typical workflow, which we will later use when creating more sophisticated models.

In this example, we’re going to look at the modeling workflow for this T-72 tank:

  1. Gathering references: Usually, the first thing we must do is find a reference image to help guide us through a project. For a simple object, a single photo will be enough. But when creating a more detailed object, such as a vehicle, it’s best to find a blueprint, as shown here:
Figure 1.16 – Blueprint

Figure 1.16 – Blueprint

We will cover the details of how to find a blueprint and set it up in Blender in Chapter 2, Creating Basic Shapes for an FN SCAR.

  1. Separating the parts: We want to break the object down into separate components because this allows us to work step by step. It’s important to do this because when working with complex objects, it’s easy to become overwhelmed as to where to start working. This tank can be broken down into three major components: the hull, the turret, and the tracks/wheels, as shown here:
Figure 1.17 – Parts of a tank

Figure 1.17 – Parts of a tank

  1. Creating the block-out model: Now, we can begin creating the objects, starting with the parent. We always want to find a part of the model that everything else is attached is. This will act as a frame of reference and once we create that, we can just keep adding other things to it. In this case, the parent will be the hull because everything else is attached to it. Then, we can create a very simple version of all the major parts:
Figure 1.18 – Block-out

Figure 1.18 – Block-out

  1. Increasing detail: Once we have created an outline for the rough shapes of the object, we can start creating the smaller and more detailed parts. In this case, we will start adding hatches, screws, armor panels, and similar. This is what makes the model look more intricate and complete. Most of the work is done in this step:
Figure 1.19 – Details

Figure 1.19 – Details

We now have a basic four-step workflow structure to follow when creating a 3D model. We will follow these steps in our upcoming three projects, which we will quickly go over in the next section.

You have been reading a chapter from
Blender 3D Incredible Models
Published in: Aug 2022
Publisher: Packt
ISBN-13: 9781801817813
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