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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Creating small details


Next, let's make some small parts. These things will be duplicated and placed all over the ship, so it's easier to just model one of each and then move them into position. The more copies of each one that you plan to make, the lower you should keep the polygon count:

Before duplicating, of course, we'll want to add our materials:

Here's where I ended up putting the RCS/OMS thrusters (on 1/2 the ship):

The thrusters can be any size (scale) that they need to be, but the handles and lights are a little different. These should be related to the size of a human. To make sure we get this right before making a lot of copies, we can just add a quick human model to our scene (or at the very least, just a cube that's as tall as a person would be):

This will give you a good sense of scale and allow you to get your little details right. For instance, it wouldn't make sense if the EVA handles were larger than a human. Nor would it make sense if the running lights were larger...

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