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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Finishing our main objects


Now that we've got our pipes in place, we'll continue working on the main parts of our model.

First, we'll want to work on the exhaust ports at the back of the engine section. We'll start by just beveling things down a little:

Then, we can delete those end caps and place the cursor at the center of one of the engine openings:

At this point, you can add shapes to cut out without using a Shrinkwrap modifier—the shapes are already lined up:

When you're done, you'll need to fill in those faces. Then, we'll extrude and bevel:

Don't forget to add materials as well:

I think that's a good stopping point for now, as far as the engines go.

Next, we'll bring in the grappling gun:

Using the same methods we used on the other sections, I'm just going to add a bit of detail to the main section of the grappling gun:

I'll also bevel the arm that connects it to the body and separate the cable reel into another object:

Next, we'll add a mirror modifier to it:

I'll pick a few...

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