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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Checking the Texture Map


After we're done, we can test out the material/textures in Blender. We'll use the texture map to create some Cycles materials and ensure that everything lines up properly.

You can start by just adding a basic background, lighting setup, and camera:

Then, we'll create our materials. For instance, here is a quick car paint material using the texture image:

For the tire, we can also use that texture image to map to the Displacement:

For increased realism, you can also create a separate image map for this purpose. Rather than showing colors/textures, it will only show the Normals or Displacement that we want on various parts of the truck. Here's a quick example of a normal map in use:

And here's a quick version of the truck that uses normal maps to add damage/detail to the body (Render Credit: James Clayton):

Feel free to experiment with separate Displacement/normal maps. However, keep in mind that every image you have to load will increase render time and place...

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