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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Unwrapping and baking

Once you have your basic materials created, we'll need to UV unwrap (or just unwrap) the truck. We briefly touched on this earlier in the book, but it's more important now.

If you're not familiar with the idea of UV unwrapping, it's really pretty simple. Our model exists in 3D space, but it will be using a 2D image texture (eventually). We need to tell Blender how to apply that 2D image to our 3D object. When we talk about unwrapping, you can think of it as a paper model. We need to cut and unfold the model so that it lies flat:

Unwrapping and baking

Note

UV unwrapping is a non-destructive process. You don't change or damage your 3D model at all. The traditional coordinates (XY, and Z) still define the location of your vertices in 3D space. A second set of coordinates (U and V) will define how those vertices are mapped to a 2D image. This is why it's called a UV Map.

A simple way to unwrap any model is to select everything and then press...

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