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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 12. Creating the Materials in Cycles

In this chapter, we will cover the following recipes:

  • Building the reptile skin shaders in Cycles
  • Making a node group of the skin shader to reuse it
  • Building the eyes' shaders in Cycles
  • Building the armor shaders in Cycles

Introduction

In Chapter 10, Creating the Textures, and in Chapter 11, Refining the Textures, we have prepared all the necessary texture images for the Gidiosaurus skin and for the iron Armor (the creation process for some textures, specifically the two textures for the character's eyes, hasn't been described, but basically it's a process similar to what we have already seen).

In this chapter, we'll see how to use these textures and how to set up the materials for the Gidiosaurus and the Armor in the Cycles Render engine.

Introduction

A rendered example of the Cycles' shader final result

Building the reptile skin shaders in Cycles

So, let's start with the Gidiosaurus skin.

Getting ready

But first, as usual...

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