While kitbashing a kitchen together, we've explored a number of new methods to reach your project's goals. Modifiers and curves expanded our modeling toolkit, providing flexible ways to create assets. Add-ons gave access to both new workflows and quick asset generation, and by appending and linking across files, multiple Blender projects can be combined. Next, we'll create materials for our kitchen objects while looking at Blender's node editor.
Our kitchen is lacking two major components right now, which are materials and textures. Everything has the default gray material, so it doesn't look as pretty as it should for a final result. Materials will make wood look like wood, metal look like metal, and all of the other objects look the way they are supposed to. In the next chapter, we'll construct the materials that we'll use for our kitchen...