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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — exploring the Graph Editor


The Graph Editor displays the data associated with every single keyframe. It lets you adjust the keyframes and the transitions between them easily:

  1. Move the cursor over the Timeline window and down to the Current Editor Type button.

  2. Press theLMB, scroll up the menu to the Graph Editor and press theLMB again.

  3. Move the cursor up to the edge between the Graph Editor and the 3D View till you see the double-headed arrow. Drag the border between the windows up till you can see the curving line as shown in the following screenshot.

  4. Use Shift+MMB to move the graphs so that they are centered in the window.

  5. Now, use the Ctrl+MMB buttons to scale the display of the graph so it fits comfortably in the window as shown in the following screenshot.

  6. Select the vertical green line with theLMB. While holding down theLMB, move the mouse right and left. The line will move, and if you look in the 3D View, your cube is moving as well.

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