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Beginning C++ Game Programming
Beginning C++ Game Programming

Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games

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Beginning C++ Game Programming

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Key benefits

  • This book offers a fun way to learn modern C++ programming while building exciting 2D games
  • This beginner-friendly guide offers a fast-paced but engaging approach to game development
  • Dive headfirst into building a wide variety of desktop games that gradually increase in complexity
  • It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively

Description

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

Who is this book for?

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.

What you will learn

  • Get to know C++ from scratch while simultaneously learning game building
  • Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.
  • Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds
  • Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files
  • Get ready to go and build your own unique games!
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 07, 2016
Length: 520 pages
Edition : 1st
Language : English
ISBN-13 : 9781786466198
Vendor :
Microsoft
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Estimated delivery fee Deliver to Bulgaria

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Product Details

Publication date : Oct 07, 2016
Length: 520 pages
Edition : 1st
Language : English
ISBN-13 : 9781786466198
Vendor :
Microsoft
Languages :
Concepts :
Tools :

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Table of Contents

17 Chapters
1. C++, SFML, Visual Studio, and Starting the First Game Chevron down icon Chevron up icon
2. Variables, Operators, and Decisions – Animating Sprites Chevron down icon Chevron up icon
3. C++ Strings, SFML Time, Player Input, and HUD Chevron down icon Chevron up icon
4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics Chevron down icon Chevron up icon
5. Collisions, Sound, and End Conditions – Making the Game Playable Chevron down icon Chevron up icon
6. Object-Oriented Programming, Classes, and SFML Views Chevron down icon Chevron up icon
7. C++ References, Sprite Sheets, and Vertex Arrays Chevron down icon Chevron up icon
8. Pointers, the Standard Template Library, and Texture Management Chevron down icon Chevron up icon
9. Collision Detection, Pickups, and Bullets Chevron down icon Chevron up icon
10. Layering Views and Implementing the HUD Chevron down icon Chevron up icon
11. Sound Effects, File I/O, and Finishing the Game Chevron down icon Chevron up icon
12. Abstraction and Code Management – Making Better Use of OOP Chevron down icon Chevron up icon
13. Advanced OOP – Inheritance and Polymorphism Chevron down icon Chevron up icon
14. Building Playable Levels and Collision Detection Chevron down icon Chevron up icon
15. Sound Spatialization and HUD Chevron down icon Chevron up icon
16. Extending SFML Classes, Particle Systems, and Shaders Chevron down icon Chevron up icon
17. Before you go... Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.4
(14 Ratings)
5 star 35.7%
4 star 21.4%
3 star 14.3%
2 star 0%
1 star 28.6%
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Kevin Feb 23, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Love this book, amazing and useful
Amazon Verified review Amazon
S. Morris Sep 16, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I found the book to be very good. The games you develop are good and entertaining. The explanations are good. It assumes no knowledge of SFML and little in C++ but is educational as you go. The code is not obtuse as is much of more advanced C++. The author builds each game as a beginner might build them and then he shows you how to improve on them and WHY! So the book is a C++ tutorial, an SFML tutorial, and game development tutorial. I thought it was the best of all the SFML books that I could get my hands on. Most of the others were way too advanced but maybe as I visit them again I will understand more now that I have completed this book.
Amazon Verified review Amazon
Marijan F. Mar 30, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Excellent book, very clearly written and makes explanations why we're doing things the way we're doing them in the book. I struggled with some C++ concepts before reading this but now it makes perfect sense. Recommended.
Amazon Verified review Amazon
Mr. Paul J. Gullett Nov 08, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It always depressed me how, whenever I went to learn C++, that you spent ages typingcout << "Some old nonsense" << endlto work your way through some of the basics of the language. Boredom would quickly set in, and it would go back to the bottom of the to-do list.This book, however, breaks with that tradition and makes learning the basics of the language fun.It covers making three games and builds up to the more complex items as you go. To stop the cout boredom, it uses SFML, so even the simple stuff looks like a real game.Kudos to the author a very well thought through experience.
Amazon Verified review Amazon
A. Devlin Jan 15, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I originally purchased the video of this book from Packt which I enjoyed, but it can be annoying scrubbing back and forth when you have mistyped a bit of code, so i personally prefer to learn from a book where I can take my time etc. The book is more in depth than the vids. Not only will you learn C++ concepts but a lot of game concepts that you can reuse over and over again in your own games. Oh and also SFML. Highly recommended.
Amazon Verified review Amazon
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