Running the game
Temporarily change one line of code in the LevelUpdate.h
file as shown next:
bool m_IsPaused = false;
Changing m_isPaused
to false
will let the platforms spawn. Now, run the game.
Figure 18.2: See the platforms
Notice that the timer in the top left is running and that you can see the platforms disappearing behind the player as they reappear in front.
Change m_IsPaused
back to true
. Let’s bring the player character to life.